Morderdin

No Sunlight

Level 20 Inquisitor

Steel Empire
Inquisitor

Personal Details

Morderdin, No Sunlight...

He is said to be an Inquisitor of 20th level. Hailing from Ajendra Witch Hunter Cabal in the Steel Empire, he is said to be bald, have blue eyes and dark skin. His athletic figure, proudly displaying his beard has been sighted rushing into battle with an uncompromising warcry of "yesssssss".

When girded for battle, he is known to wield his Imperial Steel Longsword and Sunsteel Chakram, and is arrayed in his Unshakable Sense of Justice. Foes are said to wither before the might of his Purified Gravedirt.

Morderdin is often seen riding into battle on his Fine Steed.

Morderdin was born under the sign of The Forceful Bell. This star sign is part of the War Phase and the Peace Aspect.

Morderdin is currently sober.

Morderdin is ranked 2146th among Immortals with a score of 442,923.

Morderdin has achieved immortality, and is a Rank 3 Planeswalker.

Morderdin has the following Immortal Powers:

    Planeswalker (Path Power)
    Proven Fate
    Legendary Avenger
    Precognition


  • 276,827 Total XP
  • 5,098 Gold

Advantages

Morderdin has the following advantages:

  • Amulet of Recall

    Amulet of Recall

    A red orb set in a golden amulet, allowing instantaneous travel back to a set location.

  • Ring of Lesser Deathward

    Ring of Lesser Deathward

    A simple band of silver.

  • Banner of Exploration

    Banner of Exploration

    "Yes, this is a fertile land. We will rule over it... and we shall call it... This Land."

  • Bag of Holding

    Bag of Holding

    Via manipulation of strange multi dimensional physics that the most learned sage would scratch their beard at, these bags are able to store a lot more than their size would suggest.

  • Trollblood Ring of Regeneration

    Trollblood Ring of Regeneration

    Trolls, famous for their ability to regenerate wounds, are also the perfect ingredient for magic rings which mimic this effect.

  • Prismatic Watchman Shard

    Prismatic Watchman Shard

    A strange lense commonly carried by guardsmen to ward off ambushes and traps. Its method of doing this is unknown, however its effectiveness is sworn by in the guardsman business.

  • Timesink Emerald of Focus

    Timesink Emerald of Focus

    This small gemstone makes its owner more resistant to the effects of time wasting, entrapment and trickery by focusing the bearers mind on the essentials of escaping any situation which would otherwise confuse people.

  • Dazzling Lootstone of Misdirection

    Dazzling Lootstone of Misdirection

    This small gemstone protects the bearer from thieves by attempting to become an irrisistable target for theft, rather than real loot, and then magically reappearing back in the hands of its owner shortly after the thief has moved on.

  • Lesser Loot Transmutation Cube

    Lesser Loot Transmutation Cube

    This small device is a cube constructed of a strangely hypnotic black and shiny metal, roughly a hands width per side. A set of buttons exists on each side, and when the correct sequence is used, one side of the cube opens, emitting a brilliant light. Any items which this light focuses on are randomly transmuted into something else... usually. The device itself is quite random in its results, so care must be used.

  • Bronze Merchant Guild Membership

    Bronze Merchant Guild Membership

    Membership into the merchants guild has now been opened up to all adventurers, not just those willing to pay off the local lord for access into this exclusive club. With it, you can drop by the guild and automatically see if any of the loot you've picked up on your travels can be sold for a higher price due to desperate buyers. Occasionally, you'll also get noticed by some famous collector, and when they buy your goods, people notice!

  • Basic Mount Training

    Basic Mount Training

    With this advantage, you've trained your mount to have basic training, allowing travel back to the tavern a total of 2 times per day for free. Regardless of whether it can make it back to the tavern or not for free, it will always keep the ability to move between locations freely without returning first!

Recent Happenings

  • Morderdin, No Sunlight is now using Unshakable Sense of Justice
  • Morderdin, No Sunlight killed Shuul Servant Doom Stalker in Betrayer Point
  • Morderdin, No Sunlight killed Uncontrolled Wraithwarder in Betrayer Point
  • Morderdin, No Sunlight killed Banished Cabal Infiltrator in Betrayer Point
  • Morderdin, No Sunlight killed Whispering Shuul Demon Presence in Betrayer Point
  • Morderdin, No Sunlight killed Zombified Ravenwatch Guard in Betrayer Point
  • Morderdin, No Sunlight killed Massive Shuul Servant Bodyguard in Betrayer Point
  • Morderdin, No Sunlight killed Banished Cabal Cultist in Betrayer Point
  • Morderdin, No Sunlight killed Banished Cabal Necromancer in Betrayer Point
  • Morderdin, No Sunlight defeated Corrupted Spirit Raven Flock (Boss) in Betrayer Point
  • Morderdin, No Sunlight killed Banished Cabal Infiltrator in Betrayer Point
  • Morderdin, No Sunlight killed Massive Shuul Servant Bodyguard in Betrayer Point
  • Morderdin, No Sunlight killed Banished Cabal Necromancer in Betrayer Point
  • Morderdin, No Sunlight killed Cackling Shuul Demon Entity in Betrayer Point
  • Morderdin, No Sunlight killed Shuul Servant Eviscerator in Betrayer Point
  • Morderdin, No Sunlight killed Zombified Ravenwatch Guard in Betrayer Point
  • Morderdin, No Sunlight killed Banished Cabal Necromancer in Betrayer Point
  • Morderdin, No Sunlight killed Shuul Servant Eviscerator in Betrayer Point
  • Morderdin, No Sunlight killed Corrupted Spirit Raven in Betrayer Point
  • Morderdin, No Sunlight killed Shuul Servant Doom Stalker in Betrayer Point

Public Page Link

This is the Public Character Page for Morderdin, No Sunlight. You can pass it on to others by sending them the following link or clicking the Share button below:

http://www.dragontavern.com/champions/morderdin/



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